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Red Hood's Lair

This piece was my my final senior project at Eastern Michigan University. The scene is inspired by the DC Comics character Red Hood and is ment to provide a VR type feel when viewed. This project was created in 3ds Max and rendered in V-Ray. Substance Painter was used for texturing.
See more: https://jpiszar.wixsite.com/website

Red Hood's Lair, 3D Environment Walkthrough.

The pistol, machine gun, and most props in the final scene were created individually than imported for the final scene.

The pistol, machine gun, and most props in the final scene were created individually than imported for the final scene.

If you look closely you'll notice that where serial number would be on the guns, they have been scratched off.

If you look closely you'll notice that where serial number would be on the guns, they have been scratched off.

I included a brief reference to the original Red Hood outfit with the original Red Hood helmet glimpsed briefly.

I included a brief reference to the original Red Hood outfit with the original Red Hood helmet glimpsed briefly.

I placed clues in the scene to hint that all was not as it seemed. On the right wall you can see scuff marks where the fake wall pressed against it. If you look at the top wall you will also notice a small gap between it and the roof.

I placed clues in the scene to hint that all was not as it seemed. On the right wall you can see scuff marks where the fake wall pressed against it. If you look at the top wall you will also notice a small gap between it and the roof.

This area by the door is only briefly seen but is one of my favorite parts. I feel this area tells a story. With burns on the wall and the bloodstained ground. What do you think happened here?

This area by the door is only briefly seen but is one of my favorite parts. I feel this area tells a story. With burns on the wall and the bloodstained ground. What do you think happened here?